
The Yellow Pleague
Spite
PROJECT OVERVIEW
The team:
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4 Level Designers
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5 Game Artists
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4 Animators
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2 Technical Artists
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6 Game Programmers
Production time:
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8 weeks half-speed = Around 160 hours.
Engine:
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Game Engine made by the team
My Contribution:
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Level Designing all levels together with LD colleague, switching ownership.
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Level Propping / Level Art
Coinflip

Our group logo
My contribution and thoughts
During this project, my team was unable to communicate or deliver as promised, which made it one of the more stressful periods of TGA. We all could have communicated better so it wouldn't be as stressful. So, the team was split up, and I was assigned to a new group. Since it was the end of the project, I only helped with balancing and improving levels. Due to time constraints, I was unable to do much more. However, I learned how to use the engine my team built.
PROJECT SHOWREEL
Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.