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The Yellow Pleague
 

                                                                                                                Spite

PROJECT OVERVIEW

The team:

  • 4 Level Designers

  • 5 Game Artists

  • 4 Animators

  • 2 Technical Artists

  • 6 Game Programmers

Production time:

  • 8 weeks half-speed = Around 160 hours.

Engine:

  • Game Engine made by the team

My Contribution:

  • Level Designing all levels together with LD colleague, switching ownership.

  • Level Propping / Level Art

Coinflip
 

Spite_StudioLogo.png

Our group logo

My contribution and thoughts

During this project, my team was unable to communicate or deliver as promised, which made it one of the more stressful periods of TGA. We all could have communicated better so it wouldn't be as stressful. So, the team was split up, and I was assigned to a new group. Since it was the end of the project, I only helped with balancing and improving levels. Due to time constraints, I was unable to do much more. However, I learned how to use the engine my team built.

PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

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