A First person puzzle game based on Resident Evil 7
The Door
Introduction
Summary
This game focuses on puzzle solving and is inspired by Resident Evil 7.
This level was designed to make players use their creativity to solve puzzles while feeling tense. Additionally, I wanted to focus on environmental storytelling.
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Developed over a 5 week period
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Focuses on: Leveldesign, puzzle making, Environmental storytelling.
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Engine: Unreal Engine 5
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Assets used: AssetvilleTown, HorrorDiningRoom, HorrorEngine (All in Epic marketplace)
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Working Puzzles
Note:
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Player character script was not made by me.
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Most of the meshes are from Marketplace Asset Packs
Pre-production
Overview
This is a rough overview to help me to blockout.
During the course of blocking out, I changed the flow of the level as well as the overview several times.
References
As this takes place in a secret mansion, I wanted to incorporate some mansion elements without going into too much detail.
Resident Evil 7 heavily influences the game. As I designed each room in the level, I used reference pictures as a mood-board.
Blockout to Whitebox
After
Before
These are before and after shots of some areas of the level. Showing changes and cuts that was done during the development and the steps from going to a rough blockout to a more refined whitebox.
Level Overview
The keys and puzzle locations were finalized in this overview. There are multiple endings and ways to solve some puzzles in the game.