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PROJECT OVERVIEW

The team:

  • 4 Level Designers

  • 5 Game Artists

  • 4 Animators

  • 2 Technical Artists

  • 6 Game Programmers

Production time:

  • 8 weeks half-speed = Around 160 hours.

Engine:

  • "Tiled" as a level editor

  • Game Engine made by the team

My Contribution:

  • Level Designing all levels together with LD colleague, switching ownership.

  • Scripting world events

  • Level Propping / Level Art

  • Lighting all scenes

  • Member in Sound task force

  • Member in Story task force

Coinflip
 

  • Fight for survival! Industrial waste has disturbed the dangerous Kaeru-tori's habitat, forcing them into the city. Unlock new areas, purchase weapons and upgrades to grow stronger, and fight off the horde with your friends!

Spite_StudioLogo.png

Our group logo

My contribution and thoughts

As a team, we created a stylized yet still realistic world based on COD black ops zombies as our reference game. Making a more realistic cyper city level was interesting as we wanted to make it as realistic as possible. By the end of it, I had a lot of details and extras like papers on the ground, posters that had been torn, and trash all over the landscape. In addition to that, we wanted to add a special touch to the level so we added many personal posters, which made it seem like an easter egg hunt.

PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

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