top of page

Faeded
 

                                                                                                 Top down adventure

PROJECT OVERVIEW

The team:

  • 2 Level Designers

  • 4 Game Artists

  • 2 Animators

  • 5 Game Programmers

Production time:

  • 8 weeks half-speed = Around 160 hours.

Engine:

  • Game Engine made by the team

My Contribution:

  • Level Designing all levels together with LD colleague, switching ownership.

  • Level Propping / Level Art

  • Lighting all scenes

  • Member in Sound task force

  • Member in Story task force

Irrbloss
 

                                                                     ”Find your way back home through the dangerous woods."

irrbloss.png

Our group logo

My contribution and thoughts

Making this project was a lot of fun. Hyper Light Drifter is one of the coolest and fun games I have played. Before I got a clear vision of how my two levels would work, I sketched around. It is very rare for my original sketches to be so similar to the final version. They played out well and encouraged exploration with detours that led back to the main path in an easy-to-follow manner. 

 

It took a lot of time to design collisions and place custom collision boxes on the environment and between the platforms. Especially when the collision boxes were placed in the wrong places. 

PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

bottom of page