Faeded
Top down adventure
PROJECT OVERVIEW
The team:
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2 Level Designers
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4 Game Artists
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2 Animators
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5 Game Programmers
Production time:
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8 weeks half-speed = Around 160 hours.
Engine:
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Game Engine made by the team
My Contribution:
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Level Designing all levels together with LD colleague, switching ownership.
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Level Propping / Level Art
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Lighting all scenes
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Member in Sound task force
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Member in Story task force
Irrbloss
”Find your way back home through the dangerous woods."
Our group logo
My contribution and thoughts
Making this project was a lot of fun. Hyper Light Drifter is one of the coolest and fun games I have played. Before I got a clear vision of how my two levels would work, I sketched around. It is very rare for my original sketches to be so similar to the final version. They played out well and encouraged exploration with detours that led back to the main path in an easy-to-follow manner.
It took a lot of time to design collisions and place custom collision boxes on the environment and between the platforms. Especially when the collision boxes were placed in the wrong places.
PROJECT SHOWREEL
Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.