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Ekaya & Pebbles
 

3rd person adventure

PROJECT OVERVIEW

The team:

  • 4 Level Designers

  • 5 Game Artists

  • 4 Animators

  • 2 Technical Artists

  • 6 Game Programmers

Production time:

  • 8 weeks half-speed = Around 160 hours.

Engine:

  • Game Engine made by the team

My Contribution:

  • Level Designing all levels together with LD colleague, switching ownership.

  • Scripting world events

  • Level Propping / Level Art

  • Member in  Audio task force

  • Member in Player task force

Coinflip
 

      ''Restart the heart of an ancient colossus and rid it of parasitic rocks to help your newfound friend - a living telekinetic gauntlet.''

Spite_StudioLogo.png

Our group logo

My contribution and thoughts

Taking part in this production was a fun challenge. The group had good chemistry, and we finished the project without major issues. Having to design for a genre that I used to play as a kid was very interesting. Several hours were spent researching the source material before making the first napkin sketches. We were switching ownership back and forth on the levels; I started on the spine, but spent most of my time on the biggest area. The journey from the entrance to the heart. I had never made a level so big before. A lot of time was taken into fixing mesh collisions and Z-fighting that was fixed but then moved places again. We also had to cut a few things in my level that would make everything less laggy or make the graphics stressed. There was a part were you could look outside and see how far you had come. Which is a nice idea, but also made everything a little bit harder for everyone. So we closed the place up instead. I feel like we made a very fun and cool game as a team.

PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

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