Ekaya & Pebbles
3rd person adventure
PROJECT OVERVIEW
The team:
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4 Level Designers
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5 Game Artists
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4 Animators
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2 Technical Artists
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6 Game Programmers
Production time:
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8 weeks half-speed = Around 160 hours.
Engine:
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Game Engine made by the team
My Contribution:
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Level Designing all levels together with LD colleague, switching ownership.
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Scripting world events
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Level Propping / Level Art
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Member in Audio task force
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Member in Player task force
Coinflip
''Restart the heart of an ancient colossus and rid it of parasitic rocks to help your newfound friend - a living telekinetic gauntlet.''
Our group logo
My contribution and thoughts
Taking part in this production was a fun challenge. The group had good chemistry, and we finished the project without major issues. Having to design for a genre that I used to play as a kid was very interesting. Several hours were spent researching the source material before making the first napkin sketches. We were switching ownership back and forth on the levels; I started on the spine, but spent most of my time on the biggest area. The journey from the entrance to the heart. I had never made a level so big before. A lot of time was taken into fixing mesh collisions and Z-fighting that was fixed but then moved places again. We also had to cut a few things in my level that would make everything less laggy or make the graphics stressed. There was a part were you could look outside and see how far you had come. Which is a nice idea, but also made everything a little bit harder for everyone. So we closed the place up instead. I feel like we made a very fun and cool game as a team.
PROJECT SHOWREEL
Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.