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Cyberslash
 

                                                                                                            Platformer

PROJECT OVERVIEW

The team:

  • 3 Level Designers

  • 3 Game Artists

  • 2 Animators

  • 2 Audio Artist

  • 5 Game Programmers

Production time:

  • 8 weeks half-speed = Around 160 hours.

Engine:

  • "TGE 2D" as a level editor

  • Game Engine made by the team

My Contribution:

  • Level Designing all levels together with LD colleague, switching ownership.

  • Scripting world events

  • Level Propping / Level Art

  • Member in Sound task force

Chatty box
 

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Our group logo

"Plunge into a vicious journey to fulfill your final purpose, finding yourself in ways you never anticipated. Jump, dash, and bend time, as you cut down your enemies and reach your closure."

                                             The game on itch.io

My contribution and thoughts

My team and I were level designing all levels together, switching ownership between us. However, I mostly sat with levels 1 and 2. Later on, I helped balance the levels. Working on the game was a lot of fun, and the results were amazing. I had almost forgotten that we would make such a wonderful thing together as a team. However, it was right in front of us. It had some problems and bugs, but we fixed most of them based on feedback. Initially, the levels didn't look much with just the blocks, but after they were replaced with team art blocks, they looked fantastic.

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PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

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