Cyberslash
Platformer
PROJECT OVERVIEW
The team:
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3 Level Designers
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3 Game Artists
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2 Animators
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2 Audio Artist
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5 Game Programmers
Production time:
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8 weeks half-speed = Around 160 hours.
Engine:
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"TGE 2D" as a level editor
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Game Engine made by the team
My Contribution:
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Level Designing all levels together with LD colleague, switching ownership.
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Scripting world events
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Level Propping / Level Art
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Member in Sound task force
Chatty box
Our group logo
"Plunge into a vicious journey to fulfill your final purpose, finding yourself in ways you never anticipated. Jump, dash, and bend time, as you cut down your enemies and reach your closure."
The game on itch.io
My contribution and thoughts
My team and I were level designing all levels together, switching ownership between us. However, I mostly sat with levels 1 and 2. Later on, I helped balance the levels. Working on the game was a lot of fun, and the results were amazing. I had almost forgotten that we would make such a wonderful thing together as a team. However, it was right in front of us. It had some problems and bugs, but we fixed most of them based on feedback. Initially, the levels didn't look much with just the blocks, but after they were replaced with team art blocks, they looked fantastic.
PROJECT SHOWREEL
Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.