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Abducted

Puzzle mobile game

PROJECT OVERVIEW

The team:

  • 3 Level Designers

  • 3 Game Artists

  • 2 Animators

  • 5 Game Programmers

Production time:

  • 8 weeks half-speed = Around 160 hours.

Engine:

  • Unity & TGA2D

My Contribution:

  • Level Designing all levels together with LD colleague, switching ownership.

  • Level Propping / Level Art

  • Lighting all scenes

  • Member in gameplay task force

  • Member in level task force

Meatgrinder studios
 

Meatgrinder_studios.png

Our group logo

My contribution and thoughts

The process of making a mobile game added a lot of new challenges as well as a different way of thinking. This was especially true since we were making a level that required us to think about a few steps in advance. If the character were to walk into a wall, what would happen? Was there any way they could get out of there?

Since this game had a fun and quirky idea, I played it myself for a while. Additionally, making the levels was fun since we talked together and played each other's levels while providing valuable feedback. As you can see, I made two levels with the intention of making it fun, challenging, and not pushing the player into a wall with a killer rabbit behind them. The blocks were blocked out in Unity and replaced with team art.

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PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

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