Abducted
Puzzle mobile game
PROJECT OVERVIEW
The team:
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3 Level Designers
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3 Game Artists
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2 Animators
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5 Game Programmers
Production time:
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8 weeks half-speed = Around 160 hours.
Engine:
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Unity & TGA2D
My Contribution:
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Level Designing all levels together with LD colleague, switching ownership.
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Level Propping / Level Art
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Lighting all scenes
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Member in gameplay task force
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Member in level task force
Meatgrinder studios
Our group logo
My contribution and thoughts
The process of making a mobile game added a lot of new challenges as well as a different way of thinking. This was especially true since we were making a level that required us to think about a few steps in advance. If the character were to walk into a wall, what would happen? Was there any way they could get out of there?
Since this game had a fun and quirky idea, I played it myself for a while. Additionally, making the levels was fun since we talked together and played each other's levels while providing valuable feedback. As you can see, I made two levels with the intention of making it fun, challenging, and not pushing the player into a wall with a killer rabbit behind them. The blocks were blocked out in Unity and replaced with team art.
PROJECT SHOWREEL
Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.